Functions: Autofarm, AutoUpgrade, Pet Evolve

Installation guide:
Copy the script from the button below.
Run any Injector (We recommend KRNL Injector)
Install it, insert the script and click execute
Enjoy it)
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Your script:
--// Service \\--
local Players = game:GetService("Players")
--// Variable \\--
local Player = Players.LocalPlayer
--// UI Library \\--
local File = writefile and readfile or false
local Library = false
Success, Library = pcall(function()
return readfile("uwuware UI.lua")
end)
if Success == false then
Library = game:HttpGet('https://raw.githubusercontent.com/Just-Egg-Salad/roblox-scripts/main/uwuware')
if File then
writefile("uwuware UI.lua", Library)
end
end
Library = loadstring(Library)()
local Window = Library:CreateWindow("Clicker by Ezpi")
Window:AddToggle({
text = "Click",
callback = function()
while Library.flags.Click and task.wait() do
local Tool = Player.Character and Player.Character:FindFirstChildOfClass("Tool")
if Tool then
Tool:Activate()
Tool:Deactivate()
elseif Player.Character then
local BackTool = Player.Backpack:FindFirstChildOfClass("Tool")
if BackTool then
BackTool.Parent = Player.Character
task.wait(0.1)
end
end
end
end
})
Window:AddToggle({
text = "Upgrade",
callback = function()
local Upgrades = Player.PlayerGui.ScreenGui["UpgradeMenu_Frame"]["Upgrades_ScrollingFrame"]
while Library.flags.Upgrade and task.wait(0.1) do
for _, A_1 in next, Upgrades:GetChildren() do
if A_1:IsA("Frame") and A_1.Purchase_TxtBtn.Text ~= "MAX" then
firesignal(A_1.Purchase_TxtBtn.Activated)
end
end
end
end
})
Window:AddToggle({
text = "Pet Evolve",
flag = "Pet",
callback = function()
local PetGui = Player.PlayerGui.ScreenGui["Pet_Frame"]
while Library.flags.Pet and task.wait(0.1) do
if PetGui.Evolve_TxtBtn.Visible == true then
firesignal(PetGui.Evolve_TxtBtn.Activated)
end
for _, Btn in next, PetGui.Quest_Frame:GetChildren() do
if Btn:IsA("Frame") and Btn.Full_TxtBtn.Visible == false and Btn.MaxBar_Frame.CurrentBar_Frame.Size == UDim2.new(1, 0, 1, 0) then
firesignal(Btn.Feed_TxtBtn.Activated)
end
end
end
end
})
Library:Init()