Functions: Aimbot

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Run any Injector (We recommend KRNL Injector)
Install it, insert the script and click execute
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Your script:
local Players = game:GetService("Players")
local Player = Players.LocalPlayer
local RunService = game:GetService("RunService")
local Closest
local isAlive = function()
if not Player.Character then return false end
if not Player.Character:FindFirstChild("HumanoidRootPart") then return false end
if not Player.Character:FindFirstChild("Humanoid") then return false end
if Player.Character.Humanoid.Health <= 0 then return false end
return true
end
local function getClosest()
if not isAlive() then return end
local closest = nil;
local distance = math.huge;
for i, v in pairs(Players:GetPlayers()) do
if v == Player then continue end
if v.Team == Player.Team then continue end
if not v.Character then continue end
if not v.Character:FindFirstChildOfClass("Humanoid") then continue end
local d = (v.Character.HumanoidRootPart.Position - Player.Character.HumanoidRootPart.Position).Magnitude
if d < distance then
distance = d
closest = v
end
end
return closest
end
RunService.RenderStepped:Connect(function(deltaTime)
Closest = getClosest()
end)
local old; old = hookmetamethod(game, "__namecall", function(this, ...)
local args = {...}
local method = getnamecallmethod()
if not checkcaller() and method == "FireServer" and tostring(this) == "WeaponHit" then
if Closest then
args[2]["part"] = Closest.Character.Head
args[2]["h"] = Closest.Character.Head
end
end
return old(this, unpack(args))
end)
local to0 = {"ShotCooldown", "HeadshotCooldown", "MinSpread", "MaxSpread", "TotalRecoilMax", "RecoilMin", "RecoilMax", "RecoilDecay"}
local toInf = {"CurrentAmmo", "AmmoCapacity", "HeadshotDamage"}
-- retarded gun mods (re-equip your weapon)
local old2; old2 = hookmetamethod(game, "__index", function(this, index)
if not checkcaller() and index == "Value" then
if table.find(toInf, tostring(this)) then
return math.huge
end
if table.find(to0, tostring(this)) then
return 0
end
end
return old2(this, index)
end)