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Your script:
local Flux = loadstring(game:HttpGet"https://raw.githubusercontent.com/dawid-scripts/UI-Libs/main/fluxlib.txt")()
local Window = Flux:Window("AutoPilot Heli", "Press N to open/close", Color3.fromRGB(255, 110, 48), Enum.KeyCode.N)
----------------- no touch ---------------
local UIS = game:GetService("UserInputService")
local plr = game.Players.LocalPlayer
local mouse = plr:GetMouse()
local hrp = plr.Character.HumanoidRootPart
local targethrp = hrp
local targetpart
local lockon = false
local followmouse
local orbit = 0
local howhigh = 30
local howfartofollow = 1
_G.istheautopilotenalbed = false
local smoothness = 0.12
------------------------------------------
function RandomVariable(length)
local res = ""
for i = 1, length do
res = res .. string.char(math.random(97, 122))
end
return res
end
local DoCheck = RandomVariable(20)
_G.DoCheck = DoCheck
local function getPlayer(text)
for _, p in pairs(game.Players:GetChildren()) do
if string.sub(string.lower(p.Name), 1, string.len(text)) == string.lower(text) then
print(p.Name)
return p
end
end
end
local function zeroGrav(part)
if not part:FindFirstChild("BodyForce") then
local temp = Instance.new("BodyForce")
temp.Force = part:GetMass() * Vector3.new(0,workspace.Gravity,0)
temp.Parent = part
end
end
followmouse = mouse.Hit -- gonna fi xlater
local mouseymouempoeyosuemousey = false
UIS.InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.B then
mouseymouempoeyosuemousey = true
end
end)
UIS.InputEnded:Connect(function(input)
if input.KeyCode == Enum.KeyCode.B then
mouseymouempoeyosuemousey = false
end
end)
task.spawn(function()
while _G.DoCheck == DoCheck do
task.wait(.1)
if mouseymouempoeyosuemousey then
followmouse = mouse.Hit
end
end
end)
local Tab1 = Window:Tab("main", "http://www.roblox.com/asset/?id=6023426915")
Tab1:Label("Nexity#3200 / Unit#3694")
Tab1:Button("init", "be in seat for it to work", function()
followmouse = mouse.Hit
for _, v in pairs(game.Workspace[plr.Name .. "Aircraft"]:GetDescendants()) do
if v:IsA("BasePart") then
if v.Color == Color3.fromRGB(0, 255, 0) then
targetpart = v
end
zeroGrav(v)
end
end
end)
Tab1:Button("Follow Target", "mke it fly", function()
_G.istheautopilotenalbed = true
end)
Tab1:Button("Follow Mouse", "mke it crash", function()
_G.istheautopilotenalbed = false
end)
Tab1:Textbox("Target", "choose who the target is", true, function(text)
targethrp = getPlayer(text).Character.HumanoidRootPart
end)
Tab1:Textbox("Height", "how high are you", true, function(textbox)
pcall(function()
howhigh = tonumber(textbox)
end)
end)
Tab1:Textbox("How Far to Follow (multiply by num, default = 1)", "how far to follow", true, function(text)
pcall(function()
howfartofollow = tonumber(text)
end)
end)
Tab1:Button("Toggle LockOn", "make it face the target", function()
if not lockon then
lockon = true
else
lockon = false
end
end)
Tab1:Button("Orbit", "follow in an orbit", function()
if orbit == 0 then
orbit = 1
elseif orbit == 1 then
orbit = -1
else
orbit = 0
end
end)
Tab1:Button("Destroy This GUI", "does what it says", function()
game.CoreGui.FluxLib:Destroy()
end)
local alphaorbitvalue = 0
task.spawn(function()
while _G.DoCheck == DoCheck do
task.wait(0.025)
if alphaorbitvalue > 360 then
alphaorbitvalue = 0
elseif alphaorbitvalue < 0 then
alphaorbitvalue = 360
elseif orbit == 1 then
alphaorbitvalue = alphaorbitvalue - 0.6
elseif orbit == -1 then
alphaorbitvalue = alphaorbitvalue + 0.6
end
end
end)
while not targetpart do
task.wait(.3)
end
while true do
task.wait(smoothness / 3) -- legendary 1 liner prevents a crash
local t
if _G.istheautopilotenalbed then
t = {targethrp.CFrame, targethrp.Position}
else
t = {followmouse, followmouse.Position}
end
local v = targetpart.CFrame:VectorToObjectSpace(targetpart.Velocity)
local distance = (targetpart.Position - t[2] + Vector3.new(0, howhigh * howfartofollow, 0)).Magnitude
local lv
if lockon then
lv = CFrame.lookAt(targetpart.Position, t[2]) * CFrame.Angles(math.rad(v.z / 2), math.rad(v.y / 3), math.rad(-v.x / 2))
else
lv = CFrame.lookAt(targetpart.Position, Vector3.new(t[2].x, targetpart.Position.y, t[2].z)) * CFrame.Angles(math.rad(v.z / 2), math.rad(v.y / 3), math.rad(-v.x / 2))
end
local lvn = targetpart.CFrame.LookVector
local lv2 = Vector3.new(lvn.x, 0, lvn.z).Unit * (-60 * howfartofollow)
local cl
if orbit ~= 0 then
cl = targetpart.CFrame:Lerp(CFrame.new(t[2]) * CFrame.Angles(0, math.rad(alphaorbitvalue), 0) * CFrame.new(0, howhigh * howfartofollow, 60 * howfartofollow), smoothness).Position
else
cl = targetpart.CFrame:Lerp(t[1] * CFrame.new(0, howhigh * howfartofollow, 0) + lv2, smoothness).Position
end
if targetpart:FindFirstChild("bbbg") then
targetpart.bbbg.CFrame = targetpart.CFrame:Lerp(lv, smoothness)
targetpart.bbbp.Position = cl
else
local bg = Instance.new("BodyGyro")
bg.Parent = targetpart
bg.Name = "bbbg"
bg.MaxTorque = Vector3.new(math.huge, math.huge, math.huge)
bg.D = 100
bg.CFrame = targetpart.CFrame:Lerp(lv, smoothness)
local bp = Instance.new("BodyPosition")
bp.Parent = targetpart
bp.Name = "bbbp"
bp.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
bp.P = 25000
bp.D = 1000
bp.Position = cl
end
if _G.DoCheck ~= DoCheck then
break
end
end