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Script – Anime RNG

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Your script:

				
					local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/turtle"))()
local w = library:Window("Anime RNG | Agreed69")
local real = game.Players.LocalPlayer.QuickRoll.Value
w:Toggle("Quick Roll", real, function(bool)
    game.Players.LocalPlayer.QuickRoll.Value = bool
end)
local replicatedStorage = game:GetService("ReplicatedStorage")
local potionCycle = replicatedStorage:WaitForChild("PotionCycle")
local toggles = {}
for _, folder in ipairs(potionCycle:GetChildren()) do
    toggles[folder.Name] = false
    w:Toggle(folder.Name, false, function(bool)
        toggles[folder.Name] = bool
        if bool then
            _G.loop = true
            while _G.loop and toggles[folder.Name] do
                game:GetService("ReplicatedStorage").Remotes.PurchasePotion:FireServer(folder.Name)
                game:GetService("ReplicatedStorage").Remotes.UsePotion:FireServer(folder.Name)
                wait()
            end
        else
            _G.loop = false
        end
    end)
end
local emotesAnims = replicatedStorage:WaitForChild("EmotesAnims")
local emoteNames = {}
for _, anim in ipairs(emotesAnims:GetChildren()) do
    table.insert(emoteNames, anim.Name)
end
local selectedEmote = emoteNames[1]
local currentAnimationTrack
w:Dropdown("Select Emote", emoteNames, function(selected)
    selectedEmote = selected
end)
w:Button("Play Emote", function()
    local player = game.Players.LocalPlayer
    local character = player.Character or player.CharacterAdded:Wait()
    local humanoid = character:FindFirstChildOfClass("Humanoid")
    if humanoid then
        local emote = emotesAnims:FindFirstChild(selectedEmote)
        if emote then
            if currentAnimationTrack then
                currentAnimationTrack:Stop()
            end
            local animation = Instance.new("Animation")
            animation.AnimationId = emote.AnimationId
            currentAnimationTrack = humanoid:LoadAnimation(animation)
            currentAnimationTrack:Play()
        end
    end
end)
w:Button("Stop Emote", function()
    if currentAnimationTrack then
        currentAnimationTrack:Stop()
        currentAnimationTrack = nil
    end
end)