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Your script:
local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/turtle"))()
local w = library:Window("Anime RNG | Agreed69")
local real = game.Players.LocalPlayer.QuickRoll.Value
w:Toggle("Quick Roll", real, function(bool)
game.Players.LocalPlayer.QuickRoll.Value = bool
end)
local replicatedStorage = game:GetService("ReplicatedStorage")
local potionCycle = replicatedStorage:WaitForChild("PotionCycle")
local toggles = {}
for _, folder in ipairs(potionCycle:GetChildren()) do
toggles[folder.Name] = false
w:Toggle(folder.Name, false, function(bool)
toggles[folder.Name] = bool
if bool then
_G.loop = true
while _G.loop and toggles[folder.Name] do
game:GetService("ReplicatedStorage").Remotes.PurchasePotion:FireServer(folder.Name)
game:GetService("ReplicatedStorage").Remotes.UsePotion:FireServer(folder.Name)
wait()
end
else
_G.loop = false
end
end)
end
local emotesAnims = replicatedStorage:WaitForChild("EmotesAnims")
local emoteNames = {}
for _, anim in ipairs(emotesAnims:GetChildren()) do
table.insert(emoteNames, anim.Name)
end
local selectedEmote = emoteNames[1]
local currentAnimationTrack
w:Dropdown("Select Emote", emoteNames, function(selected)
selectedEmote = selected
end)
w:Button("Play Emote", function()
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:FindFirstChildOfClass("Humanoid")
if humanoid then
local emote = emotesAnims:FindFirstChild(selectedEmote)
if emote then
if currentAnimationTrack then
currentAnimationTrack:Stop()
end
local animation = Instance.new("Animation")
animation.AnimationId = emote.AnimationId
currentAnimationTrack = humanoid:LoadAnimation(animation)
currentAnimationTrack:Play()
end
end
end)
w:Button("Stop Emote", function()
if currentAnimationTrack then
currentAnimationTrack:Stop()
currentAnimationTrack = nil
end
end)