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Script – The Maze

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Your script:

				
					-- Homemade Flashlight
game.Lighting.Ambient = Color3.new(1,1,1)

-- Tall Black Skeleton ESP
text = "SKELETON"
item = game:GetService("Workspace").TheOrotund.HumanoidRootPart
local BillboardGui = Instance.new("BillboardGui")
local TextLabel = Instance.new("TextLabel")
BillboardGui.Parent = item
BillboardGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
BillboardGui.Active = true
BillboardGui.AlwaysOnTop = true
BillboardGui.LightInfluence = 1
BillboardGui.Size = UDim2.new(0, 200, 0, 50)
BillboardGui.StudsOffset = Vector3.new(0, 2.5, 0)
TextLabel.Parent = BillboardGui
TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel.BackgroundTransparency = 1
TextLabel.Size = UDim2.new(0, 200, 0, 50)
TextLabel.Font = Enum.Font.SourceSans
TextLabel.Text = text
TextLabel.TextColor3 = Color3.new(255, 255, 255)
TextLabel.TextScaled = true
TextLabel.TextSize = 14
TextLabel.TextWrapped = true

-- Short Masked Creature ESP
text = "SHORT"
item = game:GetService("Workspace").TheCajoler.HumanoidRootPart
local BillboardGui = Instance.new("BillboardGui")
local TextLabel = Instance.new("TextLabel")
BillboardGui.Parent = item
BillboardGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
BillboardGui.Active = true
BillboardGui.AlwaysOnTop = true
BillboardGui.LightInfluence = 1
BillboardGui.Size = UDim2.new(0, 200, 0, 50)
BillboardGui.StudsOffset = Vector3.new(0, 2.5, 0)
TextLabel.Parent = BillboardGui
TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel.BackgroundTransparency = 1
TextLabel.Size = UDim2.new(0, 200, 0, 50)
TextLabel.Font = Enum.Font.SourceSans
TextLabel.Text = text
TextLabel.TextColor3 = Color3.new(255, 255, 255)
TextLabel.TextScaled = true
TextLabel.TextSize = 14
TextLabel.TextWrapped = true

-- Chat Toggling
loopEnabled = true
game:GetService("Players").LocalPlayer.Chatted:Connect(function(Message)
    if Message:lower() == "/e on" then
        loopEnabled = true
    elseif Message:lower() == "/e off" then
        loopEnabled = false
    end
end)

-- Axes
while true do
    wait(0.00001)
    if loopEnabled then
        for _, a in pairs(game:GetService("Workspace"):GetDescendants()) do
            if a.Name == "ClickDetector" and a.Parent.Parent.Name == "Axe" then
                fireclickdetector(a)
            end
        end
        for _, a in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
            if a.Name == "Axe" and not game.Players.LocalPlayer.Character:FindFirstChild("Axe") then
                a.Parent = game.Players.LocalPlayer.Character
            end
        end
    end
end
				
			

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