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_G.ShowLootNames = true -- Toggle for Loot Names
local nameFolder = Instance.new("Folder")
nameFolder.Name = "0x" .. tostring(math.random(10000, 99999))
nameFolder.Parent = workspace
local function createNameDisplay(loot)
local billboard = Instance.new("BillboardGui")
billboard.Adornee = loot
billboard.Size = UDim2.new(4, 0, 1, 0)
billboard.StudsOffset = Vector3.new(0, 3, 0)
billboard.AlwaysOnTop = true
billboard.Parent = loot
local textLabel = Instance.new("TextLabel")
textLabel.Size = UDim2.new(1, 0, 1, 0)
textLabel.BackgroundTransparency = 1
textLabel.Text = loot.Name
textLabel.TextColor3 = Color3.new(1, 1, 1) -- White text
textLabel.TextStrokeTransparency = 0.5
textLabel.TextScaled = true
textLabel.Font = Enum.Font.GothamBold
textLabel.Parent = billboard
end
local function clearAll()
for _, loot in ipairs(workspace.Loot:GetChildren()) do
local billboard = loot:FindFirstChildWhichIsA("BillboardGui")
if billboard then
billboard:Destroy()
end
end
end
local function updateNameDisplays()
for _, loot in ipairs(workspace.Loot:GetChildren()) do
if loot:IsA("Model") and not loot:FindFirstChildWhichIsA("BillboardGui") then
createNameDisplay(loot)
end
end
end
local debounce = false
local connection
if _G.ShowLootNames then
connection = game:GetService("RunService").Heartbeat:Connect(function()
if not debounce then
debounce = true
updateNameDisplays()
task.wait(0.5) -- Adjust delay for performance
debounce = false
end
end)
end
game:GetService("RunService").Heartbeat:Connect(function()
if not _G.ShowLootNames then
if connection then
connection:Disconnect()
connection = nil
end
clearAll()
end
end)