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Script – Desert Detectors

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Your script:

				
					_G.ShowLootNames = true -- Toggle for Loot Names

local nameFolder = Instance.new("Folder")
nameFolder.Name = "0x" .. tostring(math.random(10000, 99999))
nameFolder.Parent = workspace

local function createNameDisplay(loot)
    local billboard = Instance.new("BillboardGui")
    billboard.Adornee = loot
    billboard.Size = UDim2.new(4, 0, 1, 0)
    billboard.StudsOffset = Vector3.new(0, 3, 0)
    billboard.AlwaysOnTop = true
    billboard.Parent = loot

    local textLabel = Instance.new("TextLabel")
    textLabel.Size = UDim2.new(1, 0, 1, 0)
    textLabel.BackgroundTransparency = 1
    textLabel.Text = loot.Name
    textLabel.TextColor3 = Color3.new(1, 1, 1) -- White text
    textLabel.TextStrokeTransparency = 0.5
    textLabel.TextScaled = true
    textLabel.Font = Enum.Font.GothamBold
    textLabel.Parent = billboard
end

local function clearAll()
    for _, loot in ipairs(workspace.Loot:GetChildren()) do
        local billboard = loot:FindFirstChildWhichIsA("BillboardGui")
        if billboard then
            billboard:Destroy()
        end
    end
end

local function updateNameDisplays()
    for _, loot in ipairs(workspace.Loot:GetChildren()) do
        if loot:IsA("Model") and not loot:FindFirstChildWhichIsA("BillboardGui") then
            createNameDisplay(loot)
        end
    end
end

local debounce = false

local connection
if _G.ShowLootNames then
    connection = game:GetService("RunService").Heartbeat:Connect(function()
        if not debounce then
            debounce = true
            updateNameDisplays()
            task.wait(0.5) -- Adjust delay for performance
            debounce = false
        end
    end)
end

game:GetService("RunService").Heartbeat:Connect(function()
    if not _G.ShowLootNames then
        if connection then
            connection:Disconnect()
            connection = nil
        end
        clearAll()
    end
end)
				
			

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