Functions: ESP, Kill NPC

Installation guide:
Copy the script from the button below.
Run any Injector (We recommend KRNL Injector)
Install it, insert the script and click execute
Enjoy it)
Thank you for using our website
Your script:
local Env = {}
local mouse = game.Players.LocalPlayer:GetMouse()
local gui = game.CoreGui
local MainGui = Instance.new("ScreenGui", gui)
local Buttons = {}
local Registered = {}
local Activated = {}
local ESPNPC = false
function GetTemplate()
local InputFrame = Instance.new("TextButton")
local Outline = Instance.new("Frame")
local Outline2 = Instance.new("Frame")
local Shadows = Instance.new("Folder", InputFrame)
local AmbientShadow = Instance.new("ImageLabel")
local PenumbraShadow = Instance.new("ImageLabel")
local UmbraShadow = Instance.new("ImageLabel")
InputFrame.Name = "InputFrame"
InputFrame.Active = false
InputFrame.AnchorPoint = Vector2.new(0.5, 0.5)
InputFrame.BackgroundColor3 = Color3.new(0.192157, 0.192157, 0.192157)
InputFrame.BackgroundTransparency = 0.60000002384186
InputFrame.BorderColor3 = Color3.new(0.192157, 0.192157, 0.192157)
InputFrame.BorderSizePixel = 0
InputFrame.Position = UDim2.new(0.952, 0, 0.2 + (0.075 * (#Buttons + 1)), 0)
InputFrame.Selectable = false
InputFrame.Size = UDim2.new(0.0960000008, 0, 0.0489999987, 0)
InputFrame.AutoButtonColor = false
InputFrame.Font = Enum.Font.Code
InputFrame.Text = "Sample"
InputFrame.TextColor3 = Color3.new(1, 1, 1)
InputFrame.TextSize = 20
InputFrame.TextWrapped = true
Outline.Name = "Outline"
Outline.Parent = InputFrame
Outline.AnchorPoint = Vector2.new(0.5, 0.5)
Outline.BackgroundColor3 = Color3.new(0.827451, 0.827451, 0.827451)
Outline.BorderSizePixel = 0
Outline.Position = UDim2.new(0.5, 0, 0.975, 0)
Outline.Size = UDim2.new(1, 0, 0.07, 0)
Outline.ZIndex = 2
Outline2.Name = "Outline2"
Outline2.Parent = Outline
Outline2.ZIndex = 3
Outline2.AnchorPoint = Vector2.new(0.5, 0.5)
Outline2.BackgroundColor3 = Color3.fromRGB(161, 0, 35)
Outline2.BorderSizePixel = 0
Outline2.Position = UDim2.new(0.5, 0, 0.5, 0)
Outline2.Size = UDim2.new(0, 0, 1, 0)
AmbientShadow.Name = "AmbientShadow"
AmbientShadow.Parent = Shadows
AmbientShadow.AnchorPoint = Vector2.new(0.5, 0.5)
AmbientShadow.BackgroundTransparency = 1
AmbientShadow.Position = UDim2.new(0.5, 0, 0.5, 3)
AmbientShadow.Size = UDim2.new(1, 5, 1, 5)
AmbientShadow.ZIndex = 0
AmbientShadow.Image = "rbxassetid://1316045217"
AmbientShadow.ImageColor3 = Color3.new(0, 0, 0)
AmbientShadow.ImageTransparency = 0.80000001192093
AmbientShadow.ScaleType = Enum.ScaleType.Slice
AmbientShadow.SliceCenter = Rect.new(10, 10, 118, 118)
PenumbraShadow.Name = "PenumbraShadow"
PenumbraShadow.Parent = Shadows
PenumbraShadow.AnchorPoint = Vector2.new(0.5, 0.5)
PenumbraShadow.BackgroundTransparency = 1
PenumbraShadow.Position = UDim2.new(0.5, 0, 0.5, 1)
PenumbraShadow.Size = UDim2.new(1, 18, 1, 18)
PenumbraShadow.ZIndex = 0
PenumbraShadow.Image = "rbxassetid://1316045217"
PenumbraShadow.ImageColor3 = Color3.new(0, 0, 0)
PenumbraShadow.ImageTransparency = 0.87999999523163
PenumbraShadow.ScaleType = Enum.ScaleType.Slice
PenumbraShadow.SliceCenter = Rect.new(10, 10, 118, 118)
UmbraShadow.Name = "UmbraShadow"
UmbraShadow.Parent = Shadows
UmbraShadow.AnchorPoint = Vector2.new(0.5, 0.5)
UmbraShadow.BackgroundTransparency = 1
UmbraShadow.Position = UDim2.new(0.5, 0, 0.5, 6)
UmbraShadow.Size = UDim2.new(1, 10, 1, 10)
UmbraShadow.ZIndex = 0
UmbraShadow.Image = "rbxassetid://1316045217"
UmbraShadow.ImageColor3 = Color3.new(0, 0, 0)
UmbraShadow.ImageTransparency = 0.86000001430511
UmbraShadow.ScaleType = Enum.ScaleType.Slice
UmbraShadow.SliceCenter = Rect.new(10, 10, 118, 118)
return InputFrame
end
function GetNotifTemplate()
local InputFrame = Instance.new("TextLabel")
local Outline = Instance.new("Frame")
local Outline2 = Instance.new("Frame")
local Shadows = Instance.new("Folder", InputFrame)
local AmbientShadow = Instance.new("ImageLabel")
local PenumbraShadow = Instance.new("ImageLabel")
local UmbraShadow = Instance.new("ImageLabel")
InputFrame.Name = "InputFrame"
InputFrame.Active = false
InputFrame.AnchorPoint = Vector2.new(0.5, 0.5)
InputFrame.BackgroundColor3 = Color3.new(0.192157, 0.192157, 0.192157)
InputFrame.BackgroundTransparency = 0
InputFrame.BorderColor3 = Color3.new(0.192157, 0.192157, 0.192157)
InputFrame.BorderSizePixel = 0
InputFrame.Position = UDim2.new(0.5, 0, 1.1, 0)
InputFrame.Selectable = false
InputFrame.Size = UDim2.new(0.3, 0, 0.05, 0)
InputFrame.Font = Enum.Font.Code
InputFrame.Text = "Sample"
InputFrame.TextColor3 = Color3.new(1, 1, 1)
InputFrame.TextSize = 20
InputFrame.TextWrapped = true
Outline.Name = "Outline"
Outline.Parent = InputFrame
Outline.AnchorPoint = Vector2.new(0.5, 0.5)
Outline.BackgroundColor3 = Color3.new(0.827451, 0.827451, 0.827451)
Outline.BorderSizePixel = 0
Outline.Position = UDim2.new(0.5, 0, 0.975, 0)
Outline.Size = UDim2.new(1, 0, 0.07, 0)
Outline.ZIndex = 2
Outline2.Name = "Outline2"
Outline2.Parent = Outline
Outline2.ZIndex = 3
Outline2.AnchorPoint = Vector2.new(0.5, 0.5)
Outline2.BackgroundColor3 = Color3.fromRGB(161, 0, 35)
Outline2.BorderSizePixel = 0
Outline2.Position = UDim2.new(0.5, 0, 0.5, 0)
Outline2.Size = UDim2.new(0, 0, 1, 0)
AmbientShadow.Name = "AmbientShadow"
AmbientShadow.Parent = Shadows
AmbientShadow.AnchorPoint = Vector2.new(0.5, 0.5)
AmbientShadow.BackgroundTransparency = 1
AmbientShadow.Position = UDim2.new(0.5, 0, 0.5, 3)
AmbientShadow.Size = UDim2.new(1, 5, 1, 5)
AmbientShadow.ZIndex = 0
AmbientShadow.Image = "rbxassetid://1316045217"
AmbientShadow.ImageColor3 = Color3.new(0, 0, 0)
AmbientShadow.ImageTransparency = 0.80000001192093
AmbientShadow.ScaleType = Enum.ScaleType.Slice
AmbientShadow.SliceCenter = Rect.new(10, 10, 118, 118)
PenumbraShadow.Name = "PenumbraShadow"
PenumbraShadow.Parent = Shadows
PenumbraShadow.AnchorPoint = Vector2.new(0.5, 0.5)
PenumbraShadow.BackgroundTransparency = 1
PenumbraShadow.Position = UDim2.new(0.5, 0, 0.5, 1)
PenumbraShadow.Size = UDim2.new(1, 18, 1, 18)
PenumbraShadow.ZIndex = 0
PenumbraShadow.Image = "rbxassetid://1316045217"
PenumbraShadow.ImageColor3 = Color3.new(0, 0, 0)
PenumbraShadow.ImageTransparency = 0.87999999523163
PenumbraShadow.ScaleType = Enum.ScaleType.Slice
PenumbraShadow.SliceCenter = Rect.new(10, 10, 118, 118)
UmbraShadow.Name = "UmbraShadow"
UmbraShadow.Parent = Shadows
UmbraShadow.AnchorPoint = Vector2.new(0.5, 0.5)
UmbraShadow.BackgroundTransparency = 1
UmbraShadow.Position = UDim2.new(0.5, 0, 0.5, 6)
UmbraShadow.Size = UDim2.new(1, 10, 1, 10)
UmbraShadow.ZIndex = 0
UmbraShadow.Image = "rbxassetid://1316045217"
UmbraShadow.ImageColor3 = Color3.new(0, 0, 0)
UmbraShadow.ImageTransparency = 0.86000001430511
UmbraShadow.ScaleType = Enum.ScaleType.Slice
UmbraShadow.SliceCenter = Rect.new(10, 10, 118, 118)
return InputFrame
end
function makeImage()
local id = 'rbxassetid://1084963972'
local id2 = 'rbxassetid://867619398'
local randoms = {
0,
90,
180,
-90
}
local image = Instance.new("ImageLabel", MainGui)
image.Size = UDim2.new(0, 20, 0, 20)
image.AnchorPoint = Vector2.new(0.5, 0.5)
image.Position = UDim2.new(0, mouse.X, 0, mouse.Y)
image.Image = id
image.Rotation = randoms[math.random(#randoms)]
image.BackgroundTransparency = 1
image.ImageColor3 = Color3.fromRGB(255, 200, 0)
local image2 = image:Clone()
image2.Parent = image.Parent
image2.Image = id2
local tween = game:GetService("TweenService"):Create(image, TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {
ImageTransparency = 1
})
tween:Play()
local tween2 = game:GetService("TweenService"):Create(image2, TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {
ImageTransparency = 1
})
tween2:Play()
image:TweenSize(UDim2.new(0, 100, 0, 100), "Out", "Quad", .3, true)
image2:TweenSize(UDim2.new(0, 100, 0, 100), "Out", "Quad", .3, true)
end
function Env:RegisterButton(button, canClose, toggle, func)
for i, v in pairs(Registered) do
if v == button then
return "Already Registered!"
end
end
local origPos = button.Position
local origSize = button.Size
button.MouseEnter:Connect(function()
if not Activated[button] then
button:TweenSizeAndPosition(origSize + UDim2.new(0.034, 0, 0, 0), origPos + UDim2.new(-0.017, 0, 0, 0), "Out", "Quad", .5, true)
button.Outline.Outline2:TweenSizeAndPosition(UDim2.new(1, 0, 1, 0), UDim2.new(0.5, 0, 0.5, 0), "Out", "Quad", .5, true)
local tween = game:GetService("TweenService"):Create(button, TweenInfo.new(.5, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {
BackgroundTransparency = 0.3
})
tween:Play()
end
end)
button.MouseLeave:Connect(function()
if not Activated[button] then
button:TweenSizeAndPosition(origSize, origPos, "Out", "Quad", .5, true)
button.Outline.Outline2:TweenSizeAndPosition(UDim2.new(0, 0, 1, 0), UDim2.new(0.5, 0, 0.5, 0), "Out", "Quad", .5, true)
local tween = game:GetService("TweenService"):Create(button, TweenInfo.new(.5, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {
BackgroundTransparency = 0.6
})
tween:Play()
end
end)
button.MouseButton1Down:Connect(function()
makeImage()
if Activated[button] and canClose then
Activated[button] = nil
button:TweenSizeAndPosition(origSize, origPos, "Out", "Quad", .5, true)
button.Outline.Outline2:TweenSizeAndPosition(UDim2.new(0, 0, 1, 0), UDim2.new(0.5, 0, 0.5, 0), "Out", "Quad", .5, true)
local tween = game:GetService("TweenService"):Create(button, TweenInfo.new(.5, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {
BackgroundTransparency = 0.6
})
tween:Play()
local ctween = game:GetService("TweenService"):Create(button.Outline.Outline2, TweenInfo.new(.5, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {
BackgroundColor3 = Color3.fromRGB(161, 0, 35)
})
ctween:Play()
else
if toggle then
Activated[button] = true
button:TweenSizeAndPosition(origSize + UDim2.new(0.034 * 2, 0, 0, 0), origPos + UDim2.new(-0.017 * 2, 0, 0, 0), "Out", "Quad", .5, true)
button.Outline.Outline2:TweenSizeAndPosition(UDim2.new(1, 0, 1, 0), UDim2.new(0.5, 0, 0.5, 0), "Out", "Quad", .5, true)
local tween = game:GetService("TweenService"):Create(button, TweenInfo.new(.5, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {
BackgroundTransparency = 0
})
tween:Play()
local ctween = game:GetService("TweenService"):Create(button.Outline.Outline2, TweenInfo.new(.5, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {
BackgroundColor3 = Color3.fromRGB(0, 189, 129)
})
ctween:Play()
end
if not toggle then
Activated[button] = nil
button:TweenSizeAndPosition(origSize, origPos, "Out", "Quad", .5, true)
button.Outline.Outline2:TweenSizeAndPosition(UDim2.new(0, 0, 1, 0), UDim2.new(0.5, 0, 0.5, 0), "Out", "Quad", .5, true)
local tween = game:GetService("TweenService"):Create(button, TweenInfo.new(.5, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {
BackgroundTransparency = 0.6
})
tween:Play()
local ctween = game:GetService("TweenService"):Create(button.Outline.Outline2, TweenInfo.new(.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {
BackgroundColor3 = Color3.fromRGB(161, 0, 35)
})
ctween:Play()
end
end
func()
end)
end
function Env:MakeButton(text)
local button = GetTemplate()
button.Parent = MainGui
button.Text = text
table.insert(Buttons, button)
return button
end
function Env:NotifyTweenUp(frame, Time)
frame:TweenPosition(UDim2.new(0.5, 0, 0.6, 0), "Out", "Quad", Time, true)
end
function Env:NotifyTweenDown(frame, Time)
frame:TweenPosition(UDim2.new(0.5, 0, 1.1, 0), "Out", "Quad", Time, true)
end
function Env:Notify(text, Duration)
local frame = GetNotifTemplate()
frame.Text = text
frame.Parent = MainGui
if type(Duration) == "boolean" and Duration == true then
Duration = 5
end
Env:NotifyTweenUp(frame, 0.7)
if type(Duration) == 'number' then
spawn(function()
wait(Duration)
Env:NotifyTweenDown(frame, 0.7)
wait(1)
frame:Destroy()
end)
end
return frame
end
-----/// Game values
local Actors = game:GetService("Workspace").Level.Actors
function KillNPCs()
for i, v in pairs(Actors:GetChildren()) do wait()
local Hum = v.Character.Humanoid
local idk1 = 45
local idk2 = 15
local head = v.Character.Head
local pos1 = v.Character.Head.Position
local pos2 = v.Character.Head.Position
local idk3 = 0
local Event = game:GetService("ReplicatedStorage").Weapons.Triggers.PlayerHit
Event:FireServer(Hum, idk1, idk2, head, pos1, pos2, idk3)
end
Actors.ChildAdded:Connect(function(v) wait()
local Hum = v.Character:WaitForChild("Humanoid")
local idk1 = 45
local idk2 = 15
local head = v.Character.Head
local pos1 = v.Character.Head.Position
local pos2 = v.Character.Head.Position
local idk3 = 0
local Event = game:GetService("ReplicatedStorage").Weapons.Triggers.PlayerHit
Event:FireServer(Hum, idk1, idk2, head, pos1, pos2, idk3)
end)
end
function AutoFarmStart()
if game.PlaceId == 2215221144 then
local t1 = Env:Notify("Grab the Diamond Drill", false)
repeat
wait()
until game:GetService("Players").LocalPlayer.Status.Tools:FindFirstChild("Bag") and game:GetService("Players").LocalPlayer.Status.Tools:FindFirstChild("Bag"):FindFirstChild("DiamondDrill")
Env:NotifyTweenDown(t1, 0.7)
local VaultWire = workspace.Level.Geometry.Vault.Sensor.Wire
local VaultWireColor = VaultWire.BrickColor
local function Startup()
for i, v in pairs(workspace.Level.Geometry:GetChildren()) do
wait()
if v.Name == "PowerBox" and v.Wire.BrickColor == VaultWireColor then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.Door.CFrame
wait(.5)
for i = 1, 3 do
wait(.2)
pcall(function()
local A_1 = v.Interact
local A_2 = v
local Event = game:GetService("ReplicatedStorage").Interact.StartInteraction
Event:FireServer(A_1, A_2)
local A_1 = "Interaction"
local A_2 = true
local Event = game:GetService("Workspace").Level.Players.Player.AnimateServer.ChangeInput
Event:FireServer(A_1, A_2)
local A_1 = v.Interact
local Event = game:GetService("ReplicatedStorage").Interact.ReserveUse
Event:InvokeServer(A_1)
local A_1 = v.Interact
local A_2 = 100
local Event = game:GetService("ReplicatedStorage").Interact.UpdateInteraction
Event:InvokeServer(A_1, A_2)
local A_1 = "Interaction"
local A_2 = false
local Event = game:GetService("Workspace").Level.Players.Player.AnimateServer.ChangeInput
Event:FireServer(A_1, A_2)
local A_1 = v.Interact
local Event = game:GetService("ReplicatedStorage").Interact.TriggerInteraction
Event:InvokeServer(A_1)
end)
end
end
end
game.Players.LocalPlayer.Character:MoveTo(workspace.Level.Geometry.Vault.Location.Position)
wait(.5)
for i = 1, 3 do
wait(.2)
pcall(function()
local A_1 = game:GetService("Players").LocalPlayer.Status.Tools.Bag
local Event = game:GetService("ReplicatedStorage").Items.PickupBag
Event:InvokeServer(A_1)
local A_1 = "Interaction"
local A_2 = false
local Event = game:GetService("Workspace").Level.Players.Player.AnimateServer.ChangeInput
Event:FireServer(A_1, A_2)
local A_1 = game:GetService("Workspace").Level.Geometry.Vault.VaultDoor.Interact
local A_2 = game:GetService("Workspace").Level.Geometry.Vault.VaultDoor
local Event = game:GetService("ReplicatedStorage").Interact.StartInteraction
Event:FireServer(A_1, A_2)
local A_1 = game:GetService("Workspace").Level.Geometry.Vault.VaultDoor.Interact
local Event = game:GetService("ReplicatedStorage").Interact.ReserveUse
Event:InvokeServer(A_1)
local A_1 = game:GetService("Workspace").Level.Geometry.Vault.VaultDoor.Interact
local A_2 = 100
local Event = game:GetService("ReplicatedStorage").Interact.UpdateInteraction
Event:InvokeServer(A_1, A_2)
local A_1 = game:GetService("Workspace").Level.Geometry.Vault.VaultDoor.Interact
local Event = game:GetService("ReplicatedStorage").Interact.ReleaseUse
Event:InvokeServer(A_1)
local A_1 = game:GetService("Workspace").Level.Geometry.Vault.VaultDoor.Interact
local Event = game:GetService("ReplicatedStorage").Interact.TriggerInteraction
Event:InvokeServer(A_1)
end)
end
end
function Startup()
for i, v in pairs(workspace.Level.Geometry:GetChildren()) do
wait()
if v.Name == "PowerBox" and v.Wire.BrickColor == VaultWireColor then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.Door.CFrame
wait(.5)
for i = 1, 3 do
wait(.2)
pcall(function()
local A_1 = v.Interact
local A_2 = v
local Event = game:GetService("ReplicatedStorage").Interact.StartInteraction
Event:FireServer(A_1, A_2)
local A_1 = "Interaction"
local A_2 = true
local Event = game:GetService("Workspace").Level.Players.Player.AnimateServer.ChangeInput
Event:FireServer(A_1, A_2)
local A_1 = v.Interact
local Event = game:GetService("ReplicatedStorage").Interact.ReserveUse
Event:InvokeServer(A_1)
local A_1 = v.Interact
local A_2 = 100
local Event = game:GetService("ReplicatedStorage").Interact.UpdateInteraction
Event:InvokeServer(A_1, A_2)
local A_1 = "Interaction"
local A_2 = false
local Event = game:GetService("Workspace").Level.Players.Player.AnimateServer.ChangeInput
Event:FireServer(A_1, A_2)
local A_1 = v.Interact
local Event = game:GetService("ReplicatedStorage").Interact.TriggerInteraction
Event:InvokeServer(A_1)
end)
end
end
end
game.Players.LocalPlayer.Character:MoveTo(workspace.Level.Geometry.Vault.Location.Position)
wait(.5)
for i = 1, 3 do
wait(.2)
pcall(function()
local A_1 = game:GetService("Players").LocalPlayer.Status.Tools.Bag
local Event = game:GetService("ReplicatedStorage").Items.PickupBag
Event:InvokeServer(A_1)
local A_1 = "Interaction"
local A_2 = false
local Event = game:GetService("Workspace").Level.Players.Player.AnimateServer.ChangeInput
Event:FireServer(A_1, A_2)
local A_1 = game:GetService("Workspace").Level.Geometry.Vault.VaultDoor.Interact
local A_2 = game:GetService("Workspace").Level.Geometry.Vault.VaultDoor
local Event = game:GetService("ReplicatedStorage").Interact.StartInteraction
Event:FireServer(A_1, A_2)
local A_1 = game:GetService("Workspace").Level.Geometry.Vault.VaultDoor.Interact
local Event = game:GetService("ReplicatedStorage").Interact.ReserveUse
Event:InvokeServer(A_1)
local A_1 = game:GetService("Workspace").Level.Geometry.Vault.VaultDoor.Interact
local A_2 = 100
local Event = game:GetService("ReplicatedStorage").Interact.UpdateInteraction
Event:InvokeServer(A_1, A_2)
local A_1 = game:GetService("Workspace").Level.Geometry.Vault.VaultDoor.Interact
local Event = game:GetService("ReplicatedStorage").Interact.ReleaseUse
Event:InvokeServer(A_1)
local A_1 = game:GetService("Workspace").Level.Geometry.Vault.VaultDoor.Interact
local Event = game:GetService("ReplicatedStorage").Interact.TriggerInteraction
Event:InvokeServer(A_1)
end)
end
end
Startup()
wait()
local t2 = Env:Notify("Grab the Money Bag", false)
repeat
wait()
until game:GetService("Players").LocalPlayer.Status.Tools:FindFirstChild("Bag") and game:GetService("Players").LocalPlayer.Status.Tools:FindFirstChild("Bag"):FindFirstChildOfClass("IntValue").Name:lower():find("loot")
Env:NotifyTweenDown(t2, 0.7)
wait(1)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Level.Geometry.PlayerSpawn.Geometry.IndustrialTable.Part.CFrame
end
end
----/// Trash env functions
Env:Notify("Made by SkiddieWilly", 5)
local KillNPC = Env:MakeButton("Kill NPCs")
local tex = KillNPC.Text
Env:RegisterButton(KillNPC, true, false, function()
if Activated[KillNPC] ~= true then
KillNPCs()
KillNPC.Text = "Killed NPCs!"
wait(1)
KillNPC.Text = tex
end
end)
if game.PlaceId == 2215221144 then
local AutoFarm = Env:MakeButton("Start Autofarm")
Env:RegisterButton(AutoFarm, false, true, function()
AutoFarmStart()
end)
end
local NPCCham = Env:MakeButton("NPC Chams")
local tex = NPCCham.Text
Env:RegisterButton(NPCCham, true, true, function()
if Activated[NPCCham] == true then
ESPNPC = true
NPCCham.Text = "Activated Chams!"
wait(1)
NPCCham.Text = tex
else
ESPNPC = false
end
end)
Actors.ChildAdded:Connect(function(v)
if ESPNPC then
repeat wait() until v:FindFirstChild("Character")
for i,v in pairs(v.Character:GetChildren()) do
if v.ClassName == "MeshPart" or "Part" and v.Name ~= "HumanoidRootPart" then
--
xd = Instance.new("SurfaceGui")
xd.Face = Enum.NormalId.Back
xd.Parent = workspace.CurrentCamera
xd.Adornee = v
xd.AlwaysOnTop = true
Frame = Instance.new("Frame")
Frame.Parent = xd
Frame.BackgroundColor3 = Color3.new(1, 1, 1)
Frame.Size = UDim2.new(1, 0, 1, 0)
Frame.BackgroundTransparency = 0.6
Frame.BackgroundColor3 = Color3.new(230,0,0)
--
xd = Instance.new("SurfaceGui")
xd.Face = Enum.NormalId.Bottom
xd.Parent = workspace.CurrentCamera
xd.Adornee = v
xd.AlwaysOnTop = true
Frame = Instance.new("Frame")
Frame.Parent = xd
Frame.BackgroundColor3 = Color3.new(1, 1, 1)
Frame.Size = UDim2.new(1, 0, 1, 0)
Frame.BackgroundTransparency = 0.6
Frame.BackgroundColor3 = Color3.new(230,0,0)
--
xd = Instance.new("SurfaceGui")
xd.Face = Enum.NormalId.Front
xd.Parent = workspace.CurrentCamera
xd.Adornee = v
xd.AlwaysOnTop = true
Frame = Instance.new("Frame")
Frame.Parent = xd
Frame.BackgroundColor3 = Color3.new(1, 1, 1)
Frame.Size = UDim2.new(1, 0, 1, 0)
Frame.BackgroundTransparency = 0.6
Frame.BackgroundColor3 = Color3.new(230,0,0)
--
xd = Instance.new("SurfaceGui")
xd.Face = Enum.NormalId.Left
xd.Parent = workspace.CurrentCamera
xd.Adornee = v
xd.AlwaysOnTop = true
Frame = Instance.new("Frame")
Frame.Parent = xd
Frame.BackgroundColor3 = Color3.new(1, 1, 1)
Frame.Size = UDim2.new(1, 0, 1, 0)
Frame.BackgroundTransparency = 0.6
Frame.BackgroundColor3 = Color3.new(230,0,0)
--
xd = Instance.new("SurfaceGui")
xd.Face = Enum.NormalId.Right
xd.Parent = workspace.CurrentCamera
xd.Adornee = v
xd.AlwaysOnTop = true
Frame = Instance.new("Frame")
Frame.Parent = xd
Frame.BackgroundColor3 = Color3.new(1, 1, 1)
Frame.Size = UDim2.new(1, 0, 1, 0)
Frame.BackgroundTransparency = 0.6
Frame.BackgroundColor3 = Color3.new(230,0,0)
--
xd = Instance.new("SurfaceGui")
xd.Face = Enum.NormalId.Top
xd.Parent = workspace.CurrentCamera
xd.Adornee = v
xd.AlwaysOnTop = true
Frame = Instance.new("Frame")
Frame.Parent = xd
Frame.BackgroundColor3 = Color3.new(1, 1, 1)
Frame.Size = UDim2.new(1, 0, 1, 0)
Frame.BackgroundTransparency = 0.6
Frame.BackgroundColor3 = Color3.new(230,0,0)
end
end
end
end)
while true do wait()
if ESPNPC == true then
for i, v in pairs(Actors:GetChildren()) do
for i,v in pairs(v.Character:GetChildren()) do
if v.ClassName == "MeshPart" or "Part" and v.Name ~= "HumanoidRootPart" then
--
xd = Instance.new("SurfaceGui")
xd.Face = Enum.NormalId.Back
xd.Parent = workspace.CurrentCamera
xd.Adornee = v
xd.AlwaysOnTop = true
Frame = Instance.new("Frame")
Frame.Parent = xd
Frame.BackgroundColor3 = Color3.new(1, 1, 1)
Frame.Size = UDim2.new(1, 0, 1, 0)
Frame.BackgroundTransparency = 0.6
Frame.BackgroundColor3 = Color3.new(230,0,0)
--
xd = Instance.new("SurfaceGui")
xd.Face = Enum.NormalId.Bottom
xd.Parent = workspace.CurrentCamera
xd.Adornee = v
xd.AlwaysOnTop = true
Frame = Instance.new("Frame")
Frame.Parent = xd
Frame.BackgroundColor3 = Color3.new(1, 1, 1)
Frame.Size = UDim2.new(1, 0, 1, 0)
Frame.BackgroundTransparency = 0.6
Frame.BackgroundColor3 = Color3.new(230,0,0)
--
xd = Instance.new("SurfaceGui")
xd.Face = Enum.NormalId.Front
xd.Parent = workspace.CurrentCamera
xd.Adornee = v
xd.AlwaysOnTop = true
Frame = Instance.new("Frame")
Frame.Parent = xd
Frame.BackgroundColor3 = Color3.new(1, 1, 1)
Frame.Size = UDim2.new(1, 0, 1, 0)
Frame.BackgroundTransparency = 0.6
Frame.BackgroundColor3 = Color3.new(230,0,0)
--
xd = Instance.new("SurfaceGui")
xd.Face = Enum.NormalId.Left
xd.Parent = workspace.CurrentCamera
xd.Adornee = v
xd.AlwaysOnTop = true
Frame = Instance.new("Frame")
Frame.Parent = xd
Frame.BackgroundColor3 = Color3.new(1, 1, 1)
Frame.Size = UDim2.new(1, 0, 1, 0)
Frame.BackgroundTransparency = 0.6
Frame.BackgroundColor3 = Color3.new(230,0,0)
--
xd = Instance.new("SurfaceGui")
xd.Face = Enum.NormalId.Right
xd.Parent = workspace.CurrentCamera
xd.Adornee = v
xd.AlwaysOnTop = true
Frame = Instance.new("Frame")
Frame.Parent = xd
Frame.BackgroundColor3 = Color3.new(1, 1, 1)
Frame.Size = UDim2.new(1, 0, 1, 0)
Frame.BackgroundTransparency = 0.6
Frame.BackgroundColor3 = Color3.new(230,0,0)
--
xd = Instance.new("SurfaceGui")
xd.Face = Enum.NormalId.Top
xd.Parent = workspace.CurrentCamera
xd.Adornee = v
xd.AlwaysOnTop = true
Frame = Instance.new("Frame")
Frame.Parent = xd
Frame.BackgroundColor3 = Color3.new(1, 1, 1)
Frame.Size = UDim2.new(1, 0, 1, 0)
Frame.BackgroundTransparency = 0.6
Frame.BackgroundColor3 = Color3.new(230,0,0)
end
end
end
repeat wait() until ESPNPC ~= true
workspace.CurrentCamera:ClearAllChildren()
end
end
1