Functions: Get all weapons (client sided only!)

Installation guide:
Copy the script from the button below.
Run any Injector (We recommend KRNL Injector)
Install it, insert the script and click execute
Enjoy it)
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Your script:
local WeaponOwnedRange = {
min=1,
max=5
}
local DataBase, PlayerData = getrenv()._G.Database, getrenv()._G.PlayerData
local newOwned = {}
for i,v in next, DataBase.Item do
newOwned[i] = math.random(WeaponOwnedRange.min, WeaponOwnedRange.max) -- newOwned[Weapon]: ItemCount
end
local PlayerWeapons = PlayerData.Weapons
game:GetService("RunService"):BindToRenderStep("InventoryUpdate", 0, function()
PlayerWeapons.Owned = newOwned
end)
game.Players.LocalPlayer.Character.Humanoid.Health = 0
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