Functions: Rapid Fire, INF Ammo, Kill Opposite team, Shoot RPG

Installation guide:
Copy the script from the button below.
Run any Injector (We recommend KRNL Injector)
Install it, insert the script and click execute
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Your script:
[dm_code_snippet background="no" background-mobile="yes" slim="no" line-numbers="no" bg-color="#0" theme="dark" language="javascript" wrapped="no" height="100px" weight = 100px copy-text="Get the Code!" copy-confirmed="You have it!"]
local library = loadstring(game:HttpGet("https://pastebin.com/raw/HYcfs6KC", true))() library.options.underlinecolor = "rainbow" local w = library:CreateWindow('Naval Warfare') w:Toggle('Rapid Fire (Hold E)', {flag = "toggle1"}) spawn(function() while wait() do if w.flags.toggle1 then if game.Players.LocalPlayer.Character:WaitForChild("Humanoid") then local UIS = game:GetService("UserInputService") while wait() do if UIS:IsKeyDown(Enum.KeyCode.E) then game:GetService("Players").LocalPlayer.Character["M1 Garand"]:Activate() end end end end end end) w:Toggle('Infinite Ammo', {flag = "toggle2"}) spawn(function() while wait(3) do if w.flags.toggle2 then if game.Players.LocalPlayer.Character:WaitForChild("Humanoid") then -- This script was generated by Hydroxide local oh_get_gc = getgc or false local oh_is_x_closure = is_synapse_function or issentinelclosure or is_protosmasher_closure or is_sirhurt_closure or checkclosure or false local oh_get_info = debug.getinfo or getinfo or false local oh_set_upvalue = debug.setupvalue or setupvalue or setupval or false if not oh_get_gc and not oh_is_x_closure and not oh_get_info and not oh_set_upvalue then warn("Your exploit does not support this script") return end local oh_find_function = function(name) for i,v in pairs(oh_get_gc()) do if type(v) == "function" and not oh_is_x_closure(v) then if oh_get_info(v).name == name then return v end end end end local oh_reload = oh_find_function("reload") local oh_index = 4 -- replace this with the index of the upvalue local oh_new_value = math.huge -- replace this with the value that you want to set the upvalue to oh_set_upvalue(oh_reload, oh_index, oh_new_value) -- WARNING: THIS SCRIPT MAY NOT WORK, DO NOT RELY ON THE UPVALUE SCANNER FOR 100% FUNCTIONAL SCRIPTS! -- "scout_closure" may not find the correct function if there are multiple functions with the same name end end end end) w:Toggle('Kill Opposite Team', {flag = "toggle3"}) spawn(function() while wait(0.1) do if w.flags.toggle3 then if game.Players.LocalPlayer.Character:WaitForChild("Humanoid") then for i,v in pairs(game.workspace:GetDescendants()) do if v.Name == "Humanoid" then if v.Parent.Name.Team ~= game.Players.LocalPlayer.Team then local A_1 = "shootRifle" local A_2 = "" local A_3 = { [1] = v.Parent.HumanoidRootPart } local Event = game:GetService("ReplicatedStorage").Event Event:FireServer(A_1, A_2, A_3) local A_1 = "shootRifle" local A_2 = "hit" local A_3 = { [1] = v } local Event = game:GetService("ReplicatedStorage").Event Event:FireServer(A_1, A_2, A_3) end end end end end end end) w:Section("Must have RPG GamePass") w:Toggle('Shoot RPG', {flag = "toggle4"}) spawn(function() while wait() do if w.flags.toggle4 then local mouse = game.Players.LocalPlayer:GetMouse() local A_2 = { [1] = mouse.Hit.p } game:GetService("ReplicatedStorage").Event:FireServer("fireRPG", A_2) end end end)[/dm_code_snippet]