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Your script:
getgenv().Collect = true
spawn(function()
local playerHead = game.Players.LocalPlayer.Character.Head
while true do
if not getgenv().Collect then break end
for i, v in pairs(game:GetService("Workspace")["Programmed_Assets"].CollectableCoins:GetDescendants()) do
if v.Name == "TouchInterest" and v.Parent then
firetouchinterest(playerHead, v.Parent, 0)
firetouchinterest(playerHead, v.Parent, 1)
wait()
end
end
end
end)