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-- // https://t.me/arceusxscripts \\ --
local RunService = game:GetService("RunService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local args = {
[1] = Players.LocalPlayer
}
local function invokePayIncome()
ReplicatedStorage:WaitForChild("Knit")
:WaitForChild("Services")
:WaitForChild("TycoonService")
:WaitForChild("RF")
:WaitForChild("PayIncome")
:InvokeServer(unpack(args))
end
local function renderSteppedFunction()
-- Add your condition here to determine when to stop the loop
-- For example, you can use a variable to count the number of times to execute the function
local numberOfExecutions = 10 -- Change this to the desired number of iterations
if numberOfExecutions > 0 then
invokePayIncome()
numberOfExecutions = numberOfExecutions - 1
else
-- Stop the loop when the condition is met
RunService:UnbindFromRenderStep("IncomeLoop")
end
end
-- Start the loop when the RenderStepped event fires
RunService.RenderStepped:Connect(renderSteppedFunction)