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--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
warn("Anti afk running")
game:GetService("Players").LocalPlayer.Idled:connect(function()
warn("Anti afk ran")
game:GetService("VirtualUser"):CaptureController()
game:GetService("VirtualUser"):ClickButton2(Vector2.new())
end)
local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/Marco8642/science/main/ui%20libs2", true))()
local example = library:CreateWindow({
text = "Midnight"
})
example:AddBox("Enter Vehicle Speed", function(object, focus)
if focus then
getfenv().speed = tonumber(object.Text)
end
end)
example:AddToggle("Auto Farm", function(state)
getfenv().auto = true
getfenv().first = false
spawn(function()
while getfenv().auto do
for i,v in pairs(workspace:GetChildren()) do
if v.ClassName == "Model" and v:FindFirstChild("Container") or v.Name == "PortCraneOversized" then
v:Destroy()
end
end
wait(1)
end
end)
while getfenv().auto do
local hum = game.Players.LocalPlayer.Character.Humanoid
local car = hum.SeatPart.Parent
car.PrimaryPart=car.Body:FindFirstChild("#Weight")
if getfenv().first ~= true then
if workspace.Workspace:FindFirstChild("Buildings") then
workspace.Workspace.Buildings:Destroy()
end
car:PivotTo(CFrame.new(Vector3.new(-7594.541015625, -3.513848304748535, 5130.95263671875),Vector3.new(-6205.29833984375, -3.5030133724212646, 8219.853515625)))
wait(5)
end
car.PrimaryPart.Velocity = Vector3.new(0,0,0)
getfenv().first = true
local location = Vector3.new(-6205.29833984375, -3.5030133724212646, 8219.853515625)
repeat task.wait()
mathlock = getfenv().speed or 500
car.PrimaryPart.Velocity =car.PrimaryPart.CFrame.LookVector*mathlock
car:PivotTo(CFrame.new(car.PrimaryPart.Position,location))
until game.Players.LocalPlayer:DistanceFromCharacter(location)< 50 or getfenv().auto == false
car.PrimaryPart.Velocity = Vector3.new(0,0,0)
local location = Vector3.new(-7594.541015625, -3.513848304748535, 5130.95263671875)
repeat task.wait()
mathlock = getfenv().speed or 500
car.PrimaryPart.Velocity =car.PrimaryPart.CFrame.LookVector*mathlock
car:PivotTo(CFrame.new(car.PrimaryPart.Position,location))
until game.Players.LocalPlayer:DistanceFromCharacter(location)< 50 or getfenv().auto == false
car.PrimaryPart.Velocity = Vector3.new(0,0,0)
end
end)