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Your script:
local player = game:GetService("Players").LocalPlayer
local userInputService = game:GetService("UserInputService")
local toggle = false
userInputService.InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.G then
toggle = not toggle
end
end)
game:GetService("RunService").RenderStepped:Connect(function()
if toggle then
local character = player.Character
local enemies = {}
for _,v in workspace.EnemyNpc:GetDescendants() do
if v.ClassName == "Model" and v:FindFirstChild("HumanoidRootPart") and v:FindFirstChild("Humanoid") and v:FindFirstChild("Humanoid").Health > 0 then
table.insert(enemies,v)
end
end
game:GetService("ReplicatedStorage").Remotes.Input:FireServer({["Module"] = "Melee", ["Character"] = character, ["Input"] = "M1", ["Enemies"] = enemies, ["M1String"] = 2, ["Damage"] = {["Value"] = 1000000, ["ScaleType"] = "Strength", ["Scale"] = 100}})
end
end)