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Your script:
while true do
local success, err = pcall(function()
local player = game:GetService("Players").LocalPlayer
local data = require(workspace.Src.C).Gen(player)
game:GetService("ReplicatedStorage").WorkoutHandler_TriggerWorkoutGain:FireServer(data)
end)
if not success then warn(err) end
task.wait(0.00)
end