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-- 5307215810 and 99342262733194
-- made by @xosmanez
getgenv().killaura = true
getgenv().killaura_distance = 30
getgenv().killaura_cooldown = 0.09
local players = game:GetService("Players")
local rs = game:GetService("RunService")
local lp = players.LocalPlayer
local camera = workspace.Camera
local ccamera = workspace.CurrentCamera
local melee = nil
local lastchar = nil
local function isAlive(player)
if player.Character and player.Character:FindFirstChild("HumanoidRootPart") and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then
return true
end
end
local function getmelee(character)
for _, item in ipairs(character:GetChildren()) do
if item:IsA("Tool") and item:FindFirstChild("MeleeServer") then
return item
end
end
return nil
end
local function gettarget()
if not isAlive(lp) then return end
if not (lp.Character and lp.Character:FindFirstChild("HumanoidRootPart") and lp.Character:FindFirstChild("Head")) then return end
for _, player in ipairs(players:GetPlayers()) do
if player ~= lp and isAlive(player) then
if player.Character:FindFirstChild("HumanoidRootPart") and player.Character:FindFirstChild("Head") and not player.Character:FindFirstChildWhichIsA("ForceField") then
local distance = (lp.Character.HumanoidRootPart.Position - player.Character.HumanoidRootPart.Position).Magnitude
if distance <= getgenv().killaura_distance then
return player
end
end
end
end
end
local function refreshwep(character) -- retarded method
melee = nil
lastchar = character
task.delay(1, function()
if character == lastchar then
melee = getmelee(character)
end
end)
end
if lp.Character then
refreshwep(lp.Character)
end
lp.CharacterAdded:Connect(refreshwep)
rs.Heartbeat:Connect(function()
if not getgenv().killaura then return end
if not isAlive(lp) then return end
if not melee or not melee.Parent then -- wep switching handler
melee = getmelee(lp.Character)
if not melee then return end
end
local target = gettarget()
if target and melee and melee:FindFirstChild("MeleeServer") then
melee.MeleeServer.Hit:InvokeServer(target.Character.Humanoid)
if getgenv().killaura_cooldown ~= 0 then
task.wait(getgenv().killaura_cooldown)
end
end
end)