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local Enabled = true
-- 1 = 100%, 0.25 = 25%
local COUNTER_MODE = false -- NOT RECOMMEND
local Legit = {
Enabled = true,
LightChance = 0.3,
HeavyChance = 0.75,
}
local Client = game.Players.LocalPlayer
local States = workspace.States
local Effect = require(game:GetService("ReplicatedStorage").Modules.EffectHelper)
function get(n,s)
return States[n.Name]:FindFirstChild(s, true).Value
end
function get_root(chr)
return chr.HumanoidRootPart
end
function attack(char)
game:GetService("ReplicatedStorage").dataRemoteEvent:FireServer({{"02010000",char},"\20"})
end
function dashToBehind(target, _direction)
local targetCfr = get_root(target).CFrame
local targetPos = (targetCfr * CFrame.new(0,0,-1)).p
local myCFrame = Client.Character.HumanoidRootPart.CFrame
local direction = myCFrame.p - targetCfr.p
local right = targetCfr.RightVector
-- print(right:Dot(direction))
game:GetService("ReplicatedStorage").dataRemoteEvent:FireServer({{direction, _direction},"\21"})
end
function random()
return math.random(1,100)/100
end
local waiting = {}
function waitValid(name,func)
if not waiting[name] then waiting[name] = {} end
table.insert(waiting[name], func)
warn("Added Queue :", name)
end
function valid(name,...)
for i=1,#waiting[name] do
task.spawn(waiting[name][i], ...)
end
waiting[name] = nil
warn("Cleared Queue :", name)
end
shared.BaseEffectFunction = shared.BaseEffectFunction or {}
for i,v in pairs(Effect) do
shared.BaseEffectFunction[i] = shared.BaseEffectFunction[i] or v
Effect[i] = function(d,...)
task.spawn(function()
if not Enabled then return end
if type(d) == "table" and typeof(d[2]) == "Instance" then
local Target = get(Client, "LockedOn")
-- if Target == d[2] then table.foreach(d,print) warn("------------") end
local Distance = Client:DistanceFromCharacter(get_root(d[2]).Position)
if Distance > 10 then return end
if d[1] == "AttackTrail" and d[2] ~= Client.Character then
if Legit.Enabled and d[5] < 0.15 then return end
waitValid(d[2].Name ,function(LightAttack)
if Legit.Enabled then
if LightAttack and random() > Legit.LightChance or random() > Legit.HeavyChance then
return
end
if get(Client,"Punching") then return end
end
if COUNTER_MODE then
attack(d[2])
else
local delay = d[5] * .75
-- warn("waiting to dash :", delay)
task.wait(delay)
dashToBehind(d[2], "Right")
end
end)
end
if d[1] == "StartupHighlight" then
valid(d[2].Name, not (d[3] or d[4] or d[5]))
end
end
end)
return shared.BaseEffectFunction[i](d,...)
end
end